-Version 1.1.1:
     Suppressed a minor bug introduced with version 1.1 (I wrongly left a '|' instead of a '+')
     that prevented correct loading of objects with multiple stages (including lightmap).
     Tested generated files with Dark Basic Professional 6.2b.
-Version 1.1:
     Suppressed a bug in FVF Format that messed the mesh on
     bumpmapping and in physics or potentially in FPSC (thanks to Joseph Thompson for report).

-Version 1.0 Release Candidate 5:
     Added the possibility to save textures to a subfolder.
     Added the possibility to save a collision mesh file.
     You can choose collision file name.
     You can choose to export collision data as a whole mesh or a sybling for each object.
     You can choose to export or not collision data.
     
-Version 1.0 Release Candidate 4: 
     Solved other strange behaviours.
     Now all scenes that cannot be loaded by me work good, also if not triangulated.

-Version 1.0 Release Candidate 3: 
     Unlocked Edit Controls of Scaling (You can now add everything).
     Solved strange behaviours.

-Version 1.0 Release Candidate 2: 
     Added scaling factors.

-Version 1.0 Release Candidate 1:
     First Release.
      
